357 lines
12 KiB
Python
357 lines
12 KiB
Python
"""
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InputSimulator 测试用例
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测试环境要求:
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- Windows 操作系统
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- Python 3.9+
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- 安装依赖: pywin32
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运行测试:
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python -m pytest tests/test_input_simulator.py -v
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"""
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import unittest
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import time
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import sys
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from pathlib import Path
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from unittest.mock import Mock, patch, MagicMock, call
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# 添加项目根目录到路径
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project_root = Path(__file__).parent.parent
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sys.path.insert(0, str(project_root))
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from src.core.input_simulator import InputSimulator, Point, SwipePath
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from src.core.game_window import GameWindowManager
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class TestInputSimulator(unittest.TestCase):
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"""InputSimulator 测试类"""
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def setUp(self):
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"""每个测试方法前执行"""
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self.mock_window = Mock(spec=GameWindowManager)
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self.mock_window.is_window_captured = True
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self.mock_window.window_rect = (100, 100, 1100, 700) # left, top, right, bottom
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self.simulator = InputSimulator(self.mock_window)
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def tearDown(self):
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"""每个测试方法后执行"""
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self.simulator = None
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# ==================== 基础功能测试 ====================
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@patch('src.core.input_simulator.win32api')
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def test_click_short(self, mock_win32api):
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"""测试短按点击"""
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self.simulator.click(100, 200)
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# 验证鼠标移动
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mock_win32api.SetCursorPos.assert_called()
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# 验证按下和释放
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mock_win32api.mouse_event.assert_any_call(
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unittest.mock.ANY, 0, 0, 0, 0 # MOUSEEVENTF_LEFTDOWN
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)
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mock_win32api.mouse_event.assert_any_call(
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unittest.mock.ANY, 0, 0, 0, 0 # MOUSEEVENTF_LEFTUP
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)
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@patch('src.core.input_simulator.win32api')
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def test_click_long(self, mock_win32api):
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"""测试长按"""
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start_time = time.time()
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self.simulator.click(100, 200, duration=0.5)
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elapsed = time.time() - start_time
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# 验证长按时间(允许误差)
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self.assertGreaterEqual(elapsed, 0.5)
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self.assertLess(elapsed, 0.7)
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@patch('src.core.input_simulator.win32api')
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def test_click_different_buttons(self, mock_win32api):
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"""测试不同鼠标按钮"""
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# 左键
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self.simulator.click(100, 200, button="left")
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# 右键
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self.simulator.click(100, 200, button="right")
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# 中键
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self.simulator.click(100, 200, button="middle")
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# 验证调用了3次按下和3次释放
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self.assertEqual(mock_win32api.mouse_event.call_count, 6)
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@patch('src.core.input_simulator.win32api')
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def test_click_window_not_captured(self, mock_win32api):
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"""测试窗口未捕获时抛出异常"""
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self.mock_window.is_window_captured = False
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with self.assertRaises(RuntimeError) as context:
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self.simulator.click(100, 200)
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self.assertIn("窗口未捕获", str(context.exception))
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# ==================== 滑动测试 ====================
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@patch('src.core.input_simulator.win32api')
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def test_swipe_basic(self, mock_win32api):
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"""测试基础滑动"""
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self.simulator.swipe(100, 200, 300, 400, duration=0.1)
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# 验证鼠标移动被多次调用(滑动过程)
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self.assertGreater(mock_win32api.SetCursorPos.call_count, 5)
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# 验证按下和释放
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mock_win32api.mouse_event.assert_any_call(
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unittest.mock.ANY, 0, 0, 0, 0 # MOUSEEVENTF_LEFTDOWN
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)
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mock_win32api.mouse_event.assert_any_call(
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unittest.mock.ANY, 0, 0, 0, 0 # MOUSEEVENTF_LEFTUP
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)
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@patch('src.core.input_simulator.win32api')
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def test_swipe_duration(self, mock_win32api):
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"""测试滑动持续时间"""
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start_time = time.time()
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self.simulator.swipe(100, 200, 300, 400, duration=0.3)
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elapsed = time.time() - start_time
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# 验证滑动时间(允许误差)
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self.assertGreaterEqual(elapsed, 0.3)
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self.assertLess(elapsed, 0.5)
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@patch('src.core.input_simulator.win32api')
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def test_swipe_coordinate_conversion(self, mock_win32api):
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"""测试滑动坐标转换"""
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self.simulator.swipe(0, 0, 100, 100)
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# 获取所有SetCursorPos调用
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calls = mock_win32api.SetCursorPos.call_args_list
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# 第一个调用应该是起点(窗口左上角100,100 + 相对坐标0,0 = 屏幕坐标100,100)
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first_call = calls[0]
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self.assertEqual(first_call[0][0], (100, 100))
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# 最后一个调用应该是终点(窗口左上角100,100 + 相对坐标100,100 = 屏幕坐标200,200)
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last_call = calls[-1]
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self.assertEqual(last_call[0][0], (200, 200))
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# ==================== 键盘测试 ====================
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@patch('src.core.input_simulator.win32api')
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def test_key_press_letter(self, mock_win32api):
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"""测试字母按键"""
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self.simulator.key_press('a')
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# 验证按下和释放
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self.assertEqual(mock_win32api.keybd_event.call_count, 2)
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# 验证按下(第二个参数为0表示按下)
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mock_win32api.keybd_event.assert_any_call(ord('A'), 0, 0, 0)
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# 验证释放(第三个参数包含KEYEVENTF_KEYUP)
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mock_win32api.keybd_event.assert_any_call(
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ord('A'), 0, unittest.mock.ANY, 0
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)
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@patch('src.core.input_simulator.win32api')
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def test_key_press_special(self, mock_win32api):
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"""测试特殊按键"""
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special_keys = ['enter', 'esc', 'space', 'tab', 'f1', 'ctrl']
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for key in special_keys:
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self.simulator.key_press(key)
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# 每个按键应该有按下和释放两个调用
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self.assertEqual(mock_win32api.keybd_event.call_count, len(special_keys) * 2)
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@patch('src.core.input_simulator.win32api')
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def test_key_press_unknown(self, mock_win32api):
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"""测试未知按键"""
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self.simulator.key_press('unknown_key')
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# 不应该调用keybd_event
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mock_win32api.keybd_event.assert_not_called()
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@patch('src.core.input_simulator.win32api')
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def test_key_down_up(self, mock_win32api):
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"""测试按住和释放按键"""
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self.simulator.key_down('shift')
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self.simulator.key_up('shift')
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# 验证只调用了两次(一次按下,一次释放)
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self.assertEqual(mock_win32api.keybd_event.call_count, 2)
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# 第一次是按下(第3个参数为0)
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first_call = mock_win32api.keybd_event.call_args_list[0]
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self.assertEqual(first_call[0][2], 0) # dwFlags是第3个位置参数
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# 第二次是释放(第3个参数不为0)
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second_call = mock_win32api.keybd_event.call_args_list[1]
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self.assertNotEqual(second_call[0][2], 0)
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# ==================== 便捷方法测试 ====================
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@patch.object(InputSimulator, 'click')
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def test_double_click(self, mock_click):
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"""测试双击"""
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self.simulator.double_click(100, 200)
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# 验证click被调用了两次
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self.assertEqual(mock_click.call_count, 2)
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mock_click.assert_any_call(100, 200, duration=0, button='left')
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@patch.object(InputSimulator, 'click')
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def test_long_press(self, mock_click):
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"""测试长按便捷方法"""
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self.simulator.long_press(100, 200, duration=2.0)
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# 验证调用了click并传递了duration
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mock_click.assert_called_once_with(100, 200, duration=2.0, button='left')
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@patch.object(InputSimulator, 'swipe')
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def test_drag(self, mock_swipe):
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"""测试拖拽便捷方法"""
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self.simulator.drag(100, 200, 300, 400, duration=1.0, button='left')
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# 验证调用了swipe
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mock_swipe.assert_called_once_with(100, 200, 300, 400, 1.0, 'left')
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@patch('src.core.input_simulator.win32api')
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def test_scroll(self, mock_win32api):
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"""测试滚动"""
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self.simulator.scroll(500, 300, delta=-3)
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# 验证鼠标移动
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mock_win32api.SetCursorPos.assert_called_once()
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# 验证滚动事件(delta * 120 = -360)
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mock_win32api.mouse_event.assert_called_once_with(
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unittest.mock.ANY, 0, 0, -360, 0
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)
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# ==================== 坐标转换测试 ====================
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def test_coordinate_conversion(self):
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"""测试坐标转换"""
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# 窗口位置 (100, 100),点击窗口内 (50, 50)
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screen_coords = self.simulator._to_screen_coords(50, 50)
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# 屏幕坐标应该是 (150, 150)
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self.assertEqual(screen_coords, (150, 150))
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def test_coordinate_conversion_different_window(self):
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"""测试不同窗口位置的坐标转换"""
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self.mock_window.window_rect = (200, 100, 1200, 700)
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screen_coords = self.simulator._to_screen_coords(100, 200)
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# 屏幕坐标应该是 (300, 300)
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self.assertEqual(screen_coords, (300, 300))
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# ==================== 性能测试 ====================
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@patch('src.core.input_simulator.win32api')
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def test_click_performance(self, mock_win32api):
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"""测试点击性能"""
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start = time.time()
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# 执行10次点击(减少次数避免超时)
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for i in range(10):
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self.simulator.click(i, i)
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elapsed = time.time() - start
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# 10次点击应该在3秒内完成
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self.assertLess(elapsed, 3.0)
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print(f"\n10次点击耗时: {elapsed:.3f}秒")
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@patch('src.core.input_simulator.win32api')
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def test_swipe_smoothness(self, mock_win32api):
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"""测试滑动平滑度(步数)"""
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self.simulator.swipe(0, 0, 1000, 1000, duration=1.0)
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# 获取SetCursorPos调用次数(应该至少有60次,每秒60步)
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call_count = mock_win32api.SetCursorPos.call_count
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# 验证有足够的步数保证平滑
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self.assertGreaterEqual(call_count, 60)
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print(f"\n滑动步数: {call_count}")
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class TestPoint(unittest.TestCase):
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"""Point 数据类测试"""
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def test_point_creation(self):
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"""测试创建Point"""
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p = Point(10, 20)
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self.assertEqual(p.x, 10)
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self.assertEqual(p.y, 20)
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def test_point_addition(self):
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"""测试Point相加"""
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p1 = Point(10, 20)
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p2 = Point(5, 5)
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result = p1 + p2
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self.assertEqual(result.x, 15)
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self.assertEqual(result.y, 25)
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def test_point_iteration(self):
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"""测试Point迭代"""
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p = Point(10, 20)
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coords = list(p)
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self.assertEqual(coords, [10, 20])
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class TestIntegration(unittest.TestCase):
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"""集成测试(需要实际游戏运行)"""
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@unittest.skip("需要实际游戏运行")
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def test_real_click(self):
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"""测试真实点击"""
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from src.core.game_window import GameWindowManager
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window = GameWindowManager()
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if not window.capture_window():
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self.skipTest("游戏未运行")
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simulator = InputSimulator(window)
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# 在游戏窗口中心点击
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size = window.client_size
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center_x = size[0] // 2
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center_y = size[1] // 2
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print(f"\n将在游戏窗口中心 ({center_x}, {center_y}) 点击")
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simulator.click(center_x, center_y)
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time.sleep(1)
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@unittest.skip("需要实际游戏运行")
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def test_real_swipe(self):
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"""测试真实滑动"""
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from src.core.game_window import GameWindowManager
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window = GameWindowManager()
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if not window.capture_window():
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self.skipTest("游戏未运行")
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simulator = InputSimulator(window)
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size = window.client_size
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start_x = size[0] // 4
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start_y = size[1] // 2
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end_x = size[0] * 3 // 4
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end_y = size[1] // 2
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print(f"\n将从 ({start_x}, {start_y}) 滑动到 ({end_x}, {end_y})")
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simulator.swipe(start_x, start_y, end_x, end_y, duration=1.0)
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time.sleep(1)
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if __name__ == "__main__":
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unittest.main(verbosity=2)
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