修改游戏窗口获取逻辑以及完善获取模拟点击相关逻辑
This commit is contained in:
374
tests/test_game_window.py
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374
tests/test_game_window.py
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"""
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GameWindowManager 测试用例
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测试环境要求:
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- Windows 操作系统
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- Python 3.9+
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- 安装依赖: pywin32, psutil
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运行测试:
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python -m pytest tests/test_game_window.py -v
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python -m pytest tests/test_game_window.py::TestGameWindowManager::test_find_window_by_exe -v
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"""
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import unittest
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import time
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import sys
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from pathlib import Path
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from unittest.mock import Mock, patch, MagicMock
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import psutil
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# 添加项目根目录到路径
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project_root = Path(__file__).parent.parent
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sys.path.insert(0, str(project_root))
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from src.core.game_window import GameWindowManager
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class TestGameWindowManager(unittest.TestCase):
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"""GameWindowManager 测试类"""
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def setUp(self):
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"""每个测试方法前执行"""
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self.manager = GameWindowManager()
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def tearDown(self):
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"""每个测试方法后执行"""
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self.manager = None
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# ==================== 基础属性测试 ====================
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def test_initial_state(self):
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"""测试初始状态"""
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self.assertIsNone(self.manager.hwnd)
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self.assertIsNone(self.manager.process_id)
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self.assertFalse(self.manager.is_window_captured)
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self.assertEqual(self.manager.client_size, (0, 0))
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self.assertEqual(self.manager.window_rect, (0, 0, 0, 0))
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def test_game_constants(self):
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"""测试游戏常量配置"""
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self.assertEqual(self.manager.GAME_EXE_NAME, "ycgame.exe")
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self.assertEqual(self.manager.GAME_WINDOW_TITLE, "桃源深处有人家")
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# ==================== 模拟窗口测试 ====================
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@patch('src.core.game_window.win32gui')
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@patch('src.core.game_window.win32process')
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@patch('src.core.game_window.psutil')
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def test_find_window_by_exe_success(self, mock_psutil, mock_win32process, mock_win32gui):
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"""测试通过exe名成功查找窗口"""
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# 模拟窗口句柄和进程ID
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mock_hwnd = 12345
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mock_pid = 67890
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# 设置模拟返回值
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mock_win32gui.IsWindowVisible.return_value = True
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mock_win32gui.GetWindowText.return_value = "桃源深处有人家"
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mock_win32gui.GetWindowRect.return_value = (100, 100, 1100, 700)
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mock_win32process.GetWindowThreadProcessId.return_value = (None, mock_pid)
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# 模拟进程对象
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mock_process = Mock()
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mock_process.exe.return_value = "C:\\Game\\ycgame.exe"
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mock_psutil.Process.return_value = mock_process
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# 模拟EnumWindows回调
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def mock_enum_windows(callback, extra):
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callback(mock_hwnd, extra)
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return True
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mock_win32gui.EnumWindows = mock_enum_windows
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# 执行测试
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result = self.manager.find_window_by_exe("ycgame.exe")
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# 验证结果
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self.assertTrue(result)
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self.assertEqual(self.manager.hwnd, mock_hwnd)
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self.assertEqual(self.manager.process_id, mock_pid)
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self.assertTrue(self.manager.is_window_captured)
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self.assertEqual(self.manager.client_size, (1000, 600))
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@patch('src.core.game_window.win32gui')
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@patch('src.core.game_window.win32process')
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@patch('src.core.game_window.psutil')
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def test_find_window_by_exe_not_found(self, mock_psutil, mock_win32process, mock_win32gui):
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"""测试通过exe名未找到窗口"""
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# 模拟没有匹配的窗口
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def mock_enum_windows(callback, extra):
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return True
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mock_win32gui.EnumWindows = mock_enum_windows
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result = self.manager.find_window_by_exe("nonexistent.exe")
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self.assertFalse(result)
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self.assertIsNone(self.manager.hwnd)
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@patch('src.core.game_window.win32gui')
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@patch('src.core.game_window.win32process')
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def test_find_window_by_title_success(self, mock_win32process, mock_win32gui):
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"""测试通过标题成功查找窗口"""
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mock_hwnd = 12345
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mock_pid = 67890
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mock_win32gui.FindWindow.return_value = mock_hwnd
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mock_win32gui.GetWindowRect.return_value = (100, 100, 1100, 700)
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mock_win32process.GetWindowThreadProcessId.return_value = (None, mock_pid)
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result = self.manager.find_window_by_title("桃源深处有人家")
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self.assertTrue(result)
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self.assertEqual(self.manager.hwnd, mock_hwnd)
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self.assertEqual(self.manager.process_id, mock_pid)
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@patch('src.core.game_window.win32gui')
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def test_find_window_by_title_not_found(self, mock_win32gui):
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"""测试通过标题未找到窗口"""
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mock_win32gui.FindWindow.return_value = 0
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# 模拟EnumWindows也没有找到
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def mock_enum_windows(callback, extra):
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return True
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mock_win32gui.EnumWindows = mock_enum_windows
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result = self.manager.find_window_by_title("不存在的窗口")
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self.assertFalse(result)
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self.assertIsNone(self.manager.hwnd)
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# ==================== 综合查找测试 ====================
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@patch.object(GameWindowManager, 'find_window_by_exe')
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@patch.object(GameWindowManager, 'find_window_by_title')
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def test_find_window_use_exe_success(self, mock_find_by_title, mock_find_by_exe):
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"""测试综合查找 - 通过exe成功"""
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mock_find_by_exe.return_value = True
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result = self.manager.find_window(use_exe=True)
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self.assertTrue(result)
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mock_find_by_exe.assert_called_once()
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mock_find_by_title.assert_not_called()
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@patch.object(GameWindowManager, 'find_window_by_exe')
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@patch.object(GameWindowManager, 'find_window_by_title')
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def test_find_window_use_exe_fail_then_title(self, mock_find_by_title, mock_find_by_exe):
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"""测试综合查找 - exe失败后用标题"""
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mock_find_by_exe.return_value = False
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mock_find_by_title.return_value = True
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result = self.manager.find_window(use_exe=True)
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self.assertTrue(result)
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mock_find_by_exe.assert_called_once()
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mock_find_by_title.assert_called_once()
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@patch.object(GameWindowManager, 'find_window_by_title')
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def test_find_window_use_title_only(self, mock_find_by_title):
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"""测试综合查找 - 只用标题"""
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mock_find_by_title.return_value = True
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result = self.manager.find_window(use_exe=False)
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self.assertTrue(result)
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mock_find_by_title.assert_called_once()
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# ==================== 窗口操作测试 ====================
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@patch('src.core.game_window.win32gui')
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def test_bring_to_front(self, mock_win32gui):
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"""测试窗口置前"""
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self.manager._hwnd = 12345
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mock_win32gui.IsWindow.return_value = True
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self.manager.bring_to_front()
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mock_win32gui.SetForegroundWindow.assert_called_once_with(12345)
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@patch('src.core.game_window.win32gui')
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def test_bring_to_front_not_captured(self, mock_win32gui):
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"""测试窗口未捕获时不执行置前"""
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mock_win32gui.IsWindow.return_value = False
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self.manager.bring_to_front()
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mock_win32gui.SetForegroundWindow.assert_not_called()
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@patch('src.core.game_window.win32gui')
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def test_click(self, mock_win32gui):
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"""测试点击坐标转换"""
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self.manager._hwnd = 12345
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mock_win32gui.IsWindow.return_value = True
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mock_win32gui.GetWindowRect.return_value = (100, 100, 1100, 700)
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# 执行点击
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self.manager.click(500, 300)
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# 验证坐标转换 (窗口左上角100,100 + 相对坐标500,300 = 屏幕坐标600,400)
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# 注意:实际点击功能还未实现,这里只测试坐标转换逻辑
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# ==================== 窗口信息测试 ====================
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@patch('src.core.game_window.win32gui')
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@patch('src.core.game_window.psutil')
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def test_get_window_info_captured(self, mock_psutil, mock_win32gui):
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"""测试获取窗口信息 - 已捕获"""
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mock_hwnd = 12345
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mock_pid = 67890
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self.manager._hwnd = mock_hwnd
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self.manager._process_id = mock_pid
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mock_win32gui.IsWindow.return_value = True
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mock_win32gui.GetWindowText.return_value = "桃源深处有人家"
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mock_win32gui.GetWindowRect.return_value = (100, 100, 1100, 700)
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mock_process = Mock()
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mock_process.exe.return_value = "C:\\Game\\ycgame.exe"
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mock_psutil.Process.return_value = mock_process
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info = self.manager.get_window_info()
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self.assertTrue(info["captured"])
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self.assertEqual(info["hwnd"], mock_hwnd)
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self.assertEqual(info["title"], "桃源深处有人家")
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self.assertEqual(info["process_id"], mock_pid)
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self.assertEqual(info["exe_path"], "C:\\Game\\ycgame.exe")
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self.assertEqual(info["rect"], (100, 100, 1100, 700))
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self.assertEqual(info["size"], (1000, 600))
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def test_get_window_info_not_captured(self):
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"""测试获取窗口信息 - 未捕获"""
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info = self.manager.get_window_info()
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self.assertFalse(info["captured"])
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self.assertIsNone(info["hwnd"])
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self.assertIsNone(info["title"])
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self.assertIsNone(info["process_id"])
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self.assertIsNone(info["exe_path"])
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self.assertIsNone(info["rect"])
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self.assertIsNone(info["size"])
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# ==================== 错误处理测试 ====================
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@patch('src.core.game_window.win32gui')
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@patch('src.core.game_window.win32process')
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@patch('src.core.game_window.psutil')
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def test_find_window_by_exe_access_denied(self, mock_psutil, mock_win32process, mock_win32gui):
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"""测试访问被拒绝时的处理"""
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mock_win32gui.IsWindowVisible.return_value = True
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mock_win32process.GetWindowThreadProcessId.return_value = (None, 12345)
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mock_psutil.Process.side_effect = psutil.AccessDenied("Access denied")
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def mock_enum_windows(callback, extra):
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callback(12345, extra)
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return True
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mock_win32gui.EnumWindows = mock_enum_windows
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result = self.manager.find_window_by_exe("ycgame.exe")
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# 应该正常处理异常,返回False
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self.assertFalse(result)
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@patch('src.core.game_window.win32gui')
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def test_find_window_by_exe_exception(self, mock_win32gui):
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"""测试异常情况处理"""
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mock_win32gui.EnumWindows.side_effect = Exception("Test exception")
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result = self.manager.find_window_by_exe("ycgame.exe")
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self.assertFalse(result)
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# ==================== 集成测试(需要实际游戏运行)====================
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@unittest.skip("需要实际游戏运行")
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def test_integration_find_real_game_window_by_exe(self):
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"""集成测试:查找真实游戏窗口(通过exe)"""
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result = self.manager.find_window_by_exe("ycgame.exe")
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if result:
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print(f"\n找到游戏窗口:")
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print(f" HWND: {self.manager.hwnd}")
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print(f" PID: {self.manager.process_id}")
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print(f" 大小: {self.manager.client_size}")
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info = self.manager.get_window_info()
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print(f" 标题: {info['title']}")
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print(f" 路径: {info['exe_path']}")
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else:
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print("\n未找到游戏窗口,请确保游戏已运行")
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# 不强制断言,因为游戏可能未运行
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@unittest.skip("需要实际游戏运行")
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def test_integration_find_real_game_window_by_title(self):
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"""集成测试:查找真实游戏窗口(通过标题)"""
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result = self.manager.find_window_by_title("桃源深处有人家")
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if result:
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print(f"\n找到游戏窗口:")
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print(f" HWND: {self.manager.hwnd}")
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print(f" 大小: {self.manager.client_size}")
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else:
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print("\n未找到游戏窗口,请确保游戏已运行")
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@unittest.skip("需要实际游戏运行")
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def test_integration_window_operations(self):
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"""集成测试:窗口操作"""
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# 先捕获窗口
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if not self.manager.capture_window():
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self.skipTest("游戏未运行,跳过测试")
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# 测试获取信息
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info = self.manager.get_window_info()
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self.assertTrue(info["captured"])
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# 测试置前(不验证结果,只是确保不报错)
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try:
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self.manager.bring_to_front()
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except Exception as e:
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self.fail(f"bring_to_front 抛出异常: {e}")
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# 等待一下观察效果
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time.sleep(1)
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class TestGameWindowManagerPerformance(unittest.TestCase):
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"""性能测试"""
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@patch('src.core.game_window.win32gui')
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@patch('src.core.game_window.win32process')
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@patch('src.core.game_window.psutil')
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def test_find_window_performance(self, mock_psutil, mock_win32process, mock_win32gui):
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"""测试查找窗口性能"""
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# 设置模拟数据
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mock_win32gui.IsWindowVisible.return_value = True
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mock_win32gui.GetWindowText.return_value = "桃源深处有人家"
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mock_win32gui.GetWindowRect.return_value = (100, 100, 1100, 700)
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mock_win32process.GetWindowThreadProcessId.return_value = (None, 12345)
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mock_process = Mock()
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mock_process.exe.return_value = "C:\\Game\\ycgame.exe"
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mock_psutil.Process.return_value = mock_process
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def mock_enum_windows(callback, extra):
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for i in range(100): # 模拟100个窗口
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callback(10000 + i, extra)
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return True
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mock_win32gui.EnumWindows = mock_enum_windows
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manager = GameWindowManager()
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# 测量查找时间
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import time
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start = time.time()
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result = manager.find_window_by_exe("ycgame.exe")
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elapsed = time.time() - start
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self.assertTrue(result)
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self.assertLess(elapsed, 1.0, "查找窗口应该在一秒内完成")
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print(f"\n查找100个窗口耗时: {elapsed:.3f}秒")
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if __name__ == "__main__":
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# 运行测试
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unittest.main(verbosity=2)
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